Yeah, looks good.
Although if i may suggest something... your combat options offers only 2 hits combos, no real "one hit/fast attack" as far as i can tell, nor blocks, nor dodges. Depending on the ennemy AI it may cause issues for some players. I mean if you start a combo and then realise it was poorly timed, or placed... or another ennemy is in your back, or...
But i do realise it's probably not a gameplay like dark souls or something you have in mind and fights probably won't be as complex/hard.
Thank you for taking the time to check out our game. The attacks are currently placeholders meant to help test the combat system we put in place in the back end.
We aim for a combination of dark souls and devil may cry combat style, a hybrid of sorts. Our system allows for animation cancelling so far, those animations are a poor choice for it for now because they are too long. Combat improvement among extra content is planned for the next update.
Cheers!