It did work properly the second time around!
This is a great little platformer. I'd have loved for a little more variation in the dungeon layouts. The attack felt quite good. I'm glad it throws the attack out so you can attacks and back off without unintentionally moving your attack to the other direction in the process. The oracle was a great little touch to make sure players had direction while also providing better world immersion. The credits are also a great little in-world touch. We did a similar thing in our game. Solid work here.