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This game feels professional, the concept is original, visuals are really good, you have put so much effort into these details! There is only one thing that bothers me with this game. In QWOP or Getting over it, or other hard games like Dark Souls or Furi, when you fail, it's ALWAYS your fault. In this game, there were a couple times when I lost because of  game, cactus sticked to the wrong wall or I got stuck in this motherf8970asdh9a8(D(n9as labiryth. But it's understandable, since you had limited time to make everything work. Excluding this few issues that happend to me, everything  was perfectly made, challenges are hard and make you want to beat them, movement is nice - it reminds me of happy wheels :DD also, I really liked the way you move in water.

I really did my best to make the game fair so you don't scream at the game, but at yourself. Trust me, in that labyrinth you would get stuck 40 times more often if I hadn't shortened cactus' hands. :D Though this was my first time trying out rigid bodies and joints in Godot and despite all efforts I couldn't handle several problems, like cactus sticking to random surfaces sometimes (mostly experienced in the maze), or when the pot would revolve without the plant moving. Nevertheless it was a fun experience and I learned a bunch about how Godot deals with physics.