Thanks for this awesome response! I love your lesson learned. This happened to me during development as well. Just because something is logical and skill based doesn't make it fun! In my game back during development, when you got hit and your ship was on fire, you could no longer shoot until you picked up a repair... I wanted to force some dodging and you could smuggle or save a bomb to make this process easier but it just wasn't fun... So I got rid of powerloss completely! And instead I focused on making the game more fun without that power loss or forced dodging.
And in your case, I agree with the change, I enjoy the game a lot more, and if you wanted to introduce more difficulty you could have more bullets to dodge! That would be great fun. There's always ways to increase engagement without decreasing played abilities that ultimately are a bit tedious (unfortunately), though some players may be into that specific skill.