So the game state isn't updated immediately? Does that mean that it blocks player action now?
Viewing post in v1.2 - BLOOD ON THE GRID comments
Game state is updated in sync with the animations. And currently yes it's blocking player action but that's not really inherent to this approach. In either case you can queue player inputs and speed up animations as the player plays faster. No need to block. That's probably what we'll do eventually... It's less of a priority because there's no need to play super fast in Leyliner.