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Game state is updated in sync with the animations. And currently yes it's blocking player action but that's not really inherent to this approach. In either case you can queue player inputs and speed up animations as the player plays faster. No need to block. That's probably what we'll do eventually... It's less of a priority because there's no need to play super fast in Leyliner.

Makes sense. Though if unblocked, seems like there could be some timing weirdness with UI (like if game state affects the UI based on what actions are valid). Not sure if that's applicable at all to Leyliner, just thinking through my own games. Anyways, looking good! Thanks for the insight