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(1 edit)

Day 15 - Signs and Feedback

6 Hours

Worked through a tutorial that I realized too late that tessellation was removed from UE5.  Trying to figure out a work around for one of my prototypes. Goal is to sink some simple blocks as the player walks over them to give the illusion that they are heavier. This would be applied to blocks in shadow.

I'm feeling like I have at least 3 working prototypes that sort of do what I need them too. Enough to prototype a level at least. I want to continue to refine them and work towards clarifying signs and feedback for the player.

Next few days:

  • Swap speed boost overlap volume to be a timed boost instead.
  • Create a simple tileable material to make objects looks "cracked" when the player stands on it. I want this to show them it is breakable and encourage them to jump on it. I hope swapping materials on an object isn't complicated, it isn't in other editors.
  • Lastly, I want a basic message in the HUD to show when player speed is effected (ex: Boosted or Slow). 

After I refine my prototypes I'm going to start with a level top down. I started one last night :)