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I'm simply glad to hear, in a flavor sense, that "life and death" minions is such a solid strategy.


I'm kind of playing catch up with summons as there was very little for them to begin with (a lot planned), but players seemed to immediately gravitate towards them. So I hope to design some more powers that make strategies like this more dynamic. 


For example, there should be a death summon that gets stat boosted whenever an ally dies. Maybe a Skeleton Golganth...