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(+3)

The game didn't really seem to have much to do with shotguns, but the card based gameplay seems like it could've been fun if there were a few more card types.

(+1)

Thanks a lot for your feedback, I know what you mean, although it says "shotgun as a mechanic" we tryed to implement it in different ways- at last our time ran out, we wanted to make the cards be redrawn all by a "shotgun shot" bursting all your cards on the enemies and get new cards, but our scope was to big so we had to cut down alot of it.

(1 edit)

I definitely agree with your feedback. As Thetra mentioned, Hermes is intended to fire a shotgun at the end of her turn, using unplayed cards as ammunition (she actually does do this if you watch her character closely). Unfortunately, we didn't have enough time to clearly explain this rule or come up with clear ways of visualizing it.  Also agree that additional card types and mechanics would have been more enjoyable. The features related to both of these things kind of got left on the table in our attempt to hit the deadline. :(