I definitely agree with your feedback. As Thetra mentioned, Hermes is intended to fire a shotgun at the end of her turn, using unplayed cards as ammunition (she actually does do this if you watch her character closely). Unfortunately, we didn't have enough time to clearly explain this rule or come up with clear ways of visualizing it. Also agree that additional card types and mechanics would have been more enjoyable. The features related to both of these things kind of got left on the table in our attempt to hit the deadline. :(