I wanted to line up the shots with the barrel of the gun, but it was a bit tricky since there were only 4 angles on the sprite, and the blend of 2d and 3d assets also complicated things. I think the recoil and actual hitbox may be more accurate than the shot's graphic because of this. Gamepad may also be more accurate since it doesn't rely on the screen space to 3d transformation.
I'm glad you enjoyed the game despite its issues!