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Cute and interesting idea. I feel like a few times enemies spawned behind non-enemies and it was impossible to hit them. I liked the ouch when you hit an enemy and the rest of the sound design.

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Yes! I could not find a simple solution for this issue :(

All in all I spent quite a lot of time on moves (not too far, not too near) and it's still far from perfect

What about giving the enemies a life counter and on each day that they exist shoot a raycast towards the player. If it hits something other than the player on 2 consecutive days try and move beyond the obstacle.

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That's a nice idea, even if it's not simple for me :)

I should practice the raycast, it seems often useful!