Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did 3 experiments to find the best monster to kill. The conclusion is that having both Bally and Rockster brings in the most money and RP.

______________________________________

Bally only: 

start: 

1.13B 2.24M

~30 minutes later~

end: 

54.74B 2.65M

difference: 

53.61B 0.41M

______________________________________

Rockster only:

start: 

54.74B 2.65M

~30 minutes later~

end: 

104.49B 3.11M

difference: 

49.75B 0.46M

______________________________________

Both Bally and Rockster: 

start: 

104.49B 3.11M

~30 minutes later~

end: 

178.38B 3.71M

difference: 

73.89B 0.60M

______________________________________

There is no reason to go above 100 health, 30 speed and 1 Max count for Rockster because the benefits are tiny while the drawbacks are huge.

There's also no reason to go above ~5.5 health and ~445 speed for Bally as the benefits are also tiny while the drawbacks can be huge in both wasting money to increase and losing out on income when they stop being killed instantly.

"There is no reason to go above 100 health, 30 speed and 1 Max count for Rockster because the benefits are tiny while the drawbacks are huge."


There is one of these at the Rockster Health upgrade from 875 to 900.  The reward goes up by 1.73% but the damage needing to be done to kill it goes up by 2.86%.  Since you earn Coins on kills, this means the return on the upgrade is negative.  That is, this upgrade means kills (Coins) come less frequently but that is not compensated for by the size of the increase in the Reward.