Regarding dom/sub content:
I don't agree about the whole premise of being dom is about you deciding how things go. Unexpected things happen, sometimes you think you're the top dog but then a bigger one comes. People can outsmart you, or even overpower you, having to suck up until the time is right to show off who's the boss. And that's what I tried to do on Max's scene (by the way, you can blur the heaviest content on that scene, but that was a feature that I included starting on 0.20 so you might have to bear with that on prior versions. I apologize for that). He won over you unfairly with the drug, and then you manage to come to grips with that and give him a proper beating later.
In the scene with Malcolm... remember you're infilitrating on his company. You're not in position to make demands to him. Even if he wanted to bottom, he would have used you like a human-sized dildo. It's not believable that get in his house like a gorilla and start shouting him to bottom for you. That's illogical.
Now, having said that, dom content is not my strong point, but I'm trying to improve it, and certainly I need to improve on that regard. Since it's a recurring theme in my game, you can expect more dom content in the future.
Now, back on the subject of the Top/Bottom positions:
I must admit that when I first read the article, that flew over my head, I didn't even consider it, I always focused on separating the heavier kinks from the vanilla ones, and I thought it was enough. Obviously it isn't.
It's hard to focus on both positions when it comes to the story encounters, especially on those where the MC have to satisfy an specific character and the scene is all bottom (or top, for example on Vince scene), in my game there aren't many scenes that have both positions available. When an unavoidable scene happens, and the MC needs to satisfy the NPC , it's not logical to refuse and then proceed with the scene as if nothing happened. It doesn't work that way.
But it's not the first time a player tells me about that, maybe I should take account on that when you're the one at top or bottom , I'm mostly a bottom and I tend to write a lot leaning to that side. On my next storylines (prison and Ursus) I'll do my best to balance them out. I've been working on that for months, but I still have ways to go.
But I'm not quite sure on how to solve this problem, games can't be perfectly 50/50, Chelay's game is focused on top, mine is on bottom (with some top content on it), and I've come to a point that I can't even list how many characters have X or Y preference because it would a long and spoilery list. I guess I can include a section of the FAQ in my game description about the positions... but I'm going to write it in general. I guess for VNs that doesn't have many characters a complete list would be ideal, but for larger games it isn't.