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(+3)

Really cool!  Never thought of a Slay the spire type game with a party of characters. I'd really love to see this as a full game. My feedback would be:

- It's hard to tell who/if the enemies are going to attack, making it difficult to strategize

- Dragging/Selecting cards was difficult

- Being able to press anywhere on the dialogue screens to skip/unfurl the rest of the text would be nice

- Card/enemy variety, though I understand with the limited amount of time how this took a hit

I'll say again that I'd really like to see a full game!

(+1)

Hi teuciont! Thank you so much for playing, and for your really thoughtful feedback. All very insightful points! The target highlighting was definitely a feature that we wanted to implement, but lost to the lack of time. The card selection/playing system was implemented in an... interesting way by yours truly. Definitely a lot of room for improvement there. The dialogue screen thing wasn't actually something any of us had thought about, but a really helpful QOL feature. Will def try to incorporate that into future designs. And yes. The card and enemy variety along with some (in my opinion) very interesting mechanics for Charon, the non-shotgun character just never made it in. :*( Either way, just want to thank you again for the constructive feedback, since knowing where and how we can improve is just as if not more important than what we did well.