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I really enjoyed the combat in this game. Hitboxes and hit-stun both felt good. It was a short and sweet dungeon and I found myself wanting more! I think it could have been cool if the shotgun relic piece rooms were more maze like. Just to require the player to use some navigational skills without the need for scripting puzzles or anything.

Yeah, we're looking at implementing more of the original vision of having a more complete mansion with an end boss. Great advice for a maze-like structure for a room, will take it into account. Thank you!