I do think that this worked as the "experimental" experience that you were trying to make! I did felt like I was trying to catch people's eye at a bar to spark a conversation. That fits the theme pretty well. But you need to spend more time on usability and feedback, even in an "experimental" game! I shouldn't need to read the instructions to see that I need to right-click and drag. Also, the transition to the win state was confusing. It just faded to black -- was that because I made contact with the right person? I don't think the person was looking at me. In any case, I think that this was successful as you billed it as trying to replicate an experience.