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Don't give up.

I'm in the same proverbial boat. 

I'm not giving up, either. :)

Thanks!

I've already made one game from start to finish (released on steam), that took about two years.
So I've not given up in the past and won't for this one either =)

Awfully suspicious to mention you actually shipped a game after two years but you aren't linking to it - what's you angle  squid?  Hook it up

I'm not the bragging kind of person, and a horrible marketer =D
The game is quite shitty, or actually, I think the game is alright, but (almost) all of the art is drawn by me, and I'm horrible at drawing, I'm better now but still, not good at all. The graphics are veeery off-putting, still a surprising number of random people has played 20+ hours. =D


https://store.steampowered.com/app/1183840/Dungeon_of_Rikka/

Marketing is the devil's sport, for sure. A game that ships is by default ahead of, what, 90% of games?  Graphics are crude but consistency I think consistency compensates for that a lot honestly.   But this does belong to a class of game that just begs for a makeover.  

If I were a capitalist I'd gamble on upwork glow-ups on mechanically solid indie titles  Check this out: https://store.steampowered.com/app/2075760/Mech_Shuffle/

A deck building mech battler!  So many great assets out there for that - a hundred bucks would make it look like a thousand.  Could've been a sleeper hit with some eye candy.

In any case I've really overcrowded all my comment sections..

If you'd like to keep up the conversation pop into my KoFi page,  Not monetized yet, but should it come to that consider yourself comped

https://ko-fi.com/robocelot