Ohh i just got a great idea for a mminigame. How about make the futa have sword fights with their cocks huh 🤔would love to see that... (It's ok if you don't want to)
Whoa whoa slow down there buddy I'm not abusing someone's kindness I'm just trying to help/suggest to mofu. he can just not accept my suggestion if he wanted to. I'm not going to be mad or anything.( Yeah doe looking back at what I said i sounded like a spoiled brat who wants everything, sorry for that...)
What means distracting from main game? There are quite a few games, in which the minigames sum up to be a fair competitor to the main game. 😃
Improving replayability of a game can be better than finishing it as soon as possible (whatever finishing means, to begin with)
Sure, there is more than one way to improve replayability, but minigames is a comparatively easy one, and the best is, one doesn't have to finish the game to make it replayable (e.g. by programming different endings, or the like)
(A minigame can be also to have repeating boss fights under different scenarios, by the way)
...Altough I don't know if having cock-swordfights is really feasible without having tealas' physics 🤔
Woah yeah, I only buy games to play the minigames, why play the main game? Now seriously dude minigames are put in as filler, and are rarely played, they rather annoy players with few exceptions like witcher 3, in most cases they hurt the game because time has been spent that could have been used to expand or polish the main game, you know?
This isn't a triple A title and when it comes to translating programming time : playing time, then replayable minigames will be, more often than not, more efficient than tweaking or polishing the main game, especially in the platformer sector.
In the end it also comes down to personal preferences and the individual design of the game or minigames.
If mofu really plans to put a fix finish on the game, then it won't make much sense to add a minigame at the very end; barely anyone will profit from it, as most won't return just to play a minigame; while the other way around it will definetely work; most people will come back because they want to play the full game.
My suggestion would be to prioritise the minigames by the necessary effort to create them; he could add the biggest effort minigames at the very end, within a huge update, which will also end the last quarter of the storyline (once the game mechanics are stable and fix) and the easier-to-create minigames before, to keep the game interesting and the community attracted.
(And also to add a public to-do-list, perhaps...) so people can comprehend better what's still to come and what not and whether it makes sense to make a likely trivial suggestion or not.