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(+1)

Absolutely phenomenal.

I love the way you used very subtle elements to express the different game mechanics, and the radar-effect was intuitive and an excellent use of the theme. The movement was smooth, though I might have sometimes wished that the pulses would come closer together so I could move faster. It was tough to be patient sometimes, but that's part of love I suppose? It's rare that I play a jam game all the way to the end if lose multiple times but Heartbeats kept me going with its excellent design.

Best jam game I've played in a while, and it reminded me a lot of Thomas Was Alone. ^o^

(+1)

Thank you for the detailed feedback! I really like your interpretation: slowness of the heartbeat = be patient in love. I will be honest I didn't think about that when I designed it ;) I agree that sometimes the player needs to go "blindly"/"randomly" and wait (especially in the open area), I was thinking of tuning the rays length or maybe adding an action which the player can voluntary make an heartbeat :P
Well spotted, "Thomas Was Alone" was a big inspiration for this entry :)

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I honestly don’t think a voluntary heartbeat would have improved it. After all you can’t just make your heart pump voluntarily and I think the random wandering was actually a big draw of the game.

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Indeed :) Thank you for your insightful comments.