Such an awesome atmosphere and gorgeous art style! Love the magnetic mechanic.
I do think I got stuck in a puzzle in the second level where the platforms are slowly elevating? I couldn't find a way out >_<
Beautiful art and interesting concept. I do feel like the platforming felt a bit unresponsive at times when I would be trying to move and jump at the same time.
Have to admit I didn't see the end. Trusted Umbra and didn't trust the happy old man so I was sent back to the beginning twice and didn't feel motivated to continue playing. Maybe if in addition to killing the player when they're tricked, something was revealed about the nature of the game world so it didn't feel like a random loss?
Thoroughly enjoyed this hehe :) I felt like all the different characters had fun personalities, and tone was really upbeat which helped with the sometimes frustrating gameplay. One thing I owuld change would be to have not had 'Q' be the flashlight because it was very hard to move and have it turned on.
Absolutely fantastic! I love the surreal sounds and graphics, to give a sort of soothing feeling to killing humans haha. The bright/lurid colours were an excellent choice. Oddly, I found the lack of sound effects to be a plus because it added to the sense of detachment you feel as the player.
If there were different kinds of abilities I could see this becoming a very intense strategic shooter.
I'd love to see this made into a full game honestly. I'd buy it.
Yes actually! I have an older jam game that I made: https://sparrowhousegames.itch.io/on-the-fly
Awesome game man! Hit a few bugs on my way where the zombies disappeared or the brain got stuck but overall this is a really cool concept and with a little polish such as shadows to show where the brain is in space this could be a really awesome game!
Loved the mechanic of the fishing rod and how fun it was to whirl the brain around hehe :D
Here's the video you requested:
Interesting game! I enjoyed the story of how Love became Blind, but it was very long before the game even started. Maybe it would have been better to have the story be told DURING the game? Maybe breaking it up a bit would also help with the fact that the audio and text didn't match up.
Ooh, or maybe the game itself could have been the myth itself! Instead of just what happened afterwards?
Either way, I enjoyed the graphics and gameplay, though the music got a bit annoying >_<
I really enjoyed the change in tone of music and graphics as you start realizing what you've done. I did find it weird at first that it was often detrimental to your progress to kill the enemies, so I actually stopped after a while and just let dodged them (thank goodness!!)
Definitely a very cool entry, and it works really well with the theme :D
A fun little game, though it might not be very well balanced. I find the enemies take a ton of damage before disappearing, and there is no break or warning in their attacks so it's tough to time >_<
I just found that running through everything as fast as possible worked pretty well so I have full health at the minotaur. Very pretty game though :)
The point is to make a weird heart and to have fun hehe. Not really much beyond that ;P
In terms of Love is Blind? Yeah I definitely didn't take it too literally, though I guess I interpreted it as not understanding what's going on inside another person's head, and watching their reactions to figure them out? I'm glad you liked the graphics and audio!
A very solid entry! I like the story and the graphics are well-executed. :)
I'm not 100% sure if the vibe of the audio really fit the mood of the underworld, since it was pretty upbeat and kind of funny but it was entertaining to listen to!
Very interesting mechanic, though in some cases it was annoying when the woman would get caught on the edge of an object and then get pushed to her death >_< However I think the implementation of health went a LONG way in making this game a bit more forgiving, since much of the game relies on knowing what's about to happen in advance, and the further you can get, the better you can plan for it in the future.
Very well done!
I’d love to give you some feedback!
Would you consider rating my game as well: https://flightyfelon.itch.io/make-a-weird-heart
Definitely a very tricky game! I like that you had different challenge levels, but some different types of enemies might have made it more interesting. Also perhaps some special bonus activities like collecting power ups or leading the moles away from their loves?
Loved the graphics and the whole mood was nice and cheerful ^_^
A very cute and sweet game ^u^
Loved the painterly graphics, the soothing audio and the smooth movement. I don't think you needed to have so many arrows on the ground to guide people since it was usually pretty obvious what you needed to do to pass the stage, but otherwise i really enjoyed the progression of game mechanics.
And that last level! -hng!!- So perfect :'D
I'm glad the pink whale stood up for herself in the end ^o^
I kept going upside down somehow, not sure if that was supposed to happen but it made me a bit queasy :O otherwise, it was an enjoyable little game with cute whales.
Also, I see where you're going with the -use the sonar to follow the clues and find Yellow- mechanic, but when I could just see him from very far away it kind of defeated to purpose. I did like going ooOOoOOOOOoOo though.
The platforming was solid but I found it unfair in places. For example that black square would appear from nowhere and send me back to the beginning of the level!
Also, I wasn't really that motivated to chase down the triangle with the bow, since it wasn't clear exactly what had happened to it? Did it run away from us? Was it kidnapped? I'm a bit confused. :o
Definitely reminded me of the Original Legend of Zelda! Some way to get life back would have been helpful, since I kept dying from enemies not knowing how much damage they would do >_<
The control scheme was cool and smooth, though sometimes the sword could hit enemies that were far away enough that they wouldn't even notice you.
Cool premise though!