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This a really well made platformer and it incorporates the theme and wildcards really well although it  would help if the light/dark mechanic was actually explained. I really like how the box throwing mechanic was used in multiple ways - the box jumping technique was pretty finnicky but was quite satisfying to eventually master. Getting that last ingredient was super hard but the cutscene and the end was well worth it. Congrats on submitting!

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Thank you for playing!

Yeah somewhere during the process I had an idea that I should mark the ingredients with some symbol to tell which one is weak to light and which to dark, but I guess I ended up forgetting that. And yeah I agree, some kind of prompt to explain the would have been nice as well.

And yeah, this was actually my first submission in a game jam overall, hopefully first of many!