Love the idea! I had to play several times to get to try all of the unique abilities. A couple of thoughts:
- I might have liked to choose my power a little more, so maybe if a new power replaced the currently equipped power would be more fun? Otherwise you are kinda stuck with the first power you pick up until you see BOTH an enemy with a new power you want AND an old enemy to push into the removal tile
- I'm not sure if the 4 inputs for attacking was a design decision or an implementation issue, but I think I would feel much more comfortable if the player rotated with the movement and always attacked where they were facing with one attack key like space bar or something. I'm used to games having like WASD movement, spacebar to attack and E and Q for abilities. I know you can change keybindings, but I think as a core mechanic the 4 separate keys for each direction attack was quite difficult for me for some reason!
- Speaking of abilities I'm not 100% sure but I think in the tutorial it mentions the abilities and all about how to do the rituals to get them/remove them (so on theme I love it), but I'm not sure you actually ever say which keys to press to activate them by default, so that took me a sec.
- Lastly, I wish the ghost ability let me move through walls like the ghosts!