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Very cool animation! I really like the attack combos!

Thank you, figuring out a streamlined process to draw out the combos was quite a great discovery I made for this jam. For Youmu, I initially drew individual parts like various heads (5 variations), torsos/legs (4 variations), swords (the short Hakuroken and long Roukanken) & slashes as separate pieces, and then stitched one another together (as separate layers initially, but then flattened) to form individual frames of every attack animation.

In the end, 20 of 25 frames drawn for Youmu were used for the game, with the last 5 focused on a feature I had to scrap in the interest of time.