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A jam submission

Gensokyo of the DeadView game page

Slice and dice through an incoming horde of zombies!
Submitted by mushgunAX (@mushgunAX) — 1 minute, 10 seconds before the deadline
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Gensokyo of the Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Writing#103.3643.364
Gameplay#123.7883.788
Use of Theme#163.5453.545
Audio / Music#163.4553.455
Overall#173.7273.727
Challenge#183.4553.455
Visuals#203.6363.636
Concept#263.4853.485

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
mushgunAX

Streaming Permission

Yes

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Comments

Submitted(+1)

Very addictive! I like the combos, and the effects (sound and animation) are spot-on! The music is pretty good too! The crowd control aspect is fun and felt fair, once I got the hang of it. But I wish there was a way to get back to the boss faster, Mima is pretty tough and waiting for another 100 seconds to get another attempt requires a fair amount of patience.

All in all a fun game!

Developer(+1)

Playing back on the game again, it would have been nice to code in so that you can retry your fight against her with the same initial health or replay the entire game again at full health if you feel you have too little health left at that point. Alas there wasn't enough time to implement it for the jam.

Submitted(+1)

MIMO

i did not realize until after that there were combo moves! i just tried to mostly dodge in the first part and then shank mima as fast as possible in the second

COOL THO

Developer

I would not suggest dodging the zombies too much as their attacks are quite hard to dodge in the first place and with less zombies cleared out of the map, the easier they can pile up and surround you in numbers, forcing you into an unwinnable situation.

Submitted(+1)

holy shit mima

The game was nice and decently challenging, though I feel like a lot of the combos don't really have meaningful differences that make them worth using - I just kept using Light -> Light all the time, haha. Having a combo that lets Youmu dash like the enemies and Mima would be nice and make it more fair.

Good job overall!

Developer

Perhaps I should make her stabbing attacks from Heavy and Light > Heavy have a further thrust forward to differentiate from the other attacks. Also probably make Light > Light > Heavy even stronger. I also found myself doing Light > Light really often.

Submitted(+1)

Funny little game.

I did find the controls to feel a bit stiff at times which made avoiding damage a little difficult but other then that it was all good.

The art style, music and concept made it feel a lot like an old Newgrounds game, which I liked.

Developer

Youmu will not move mid-combo. I kind of made her windup and cooldown times between her attacks too long so she feels a little unresponsive at times. The zombies also lunge too far forward so dodging their attacks is a lot tougher than intended.

Deleted post
Developer(+1)

Zombies lunging way too far forward (and Youmu lunging forward for too short a distance with her attacks) will be addressed when refining this game. By right, they should be the easiest enemies to fight, but balancing wasn't done and the boss was even easier if you know how to cheese her.

Submitted(+1)

Love the boss! I can't beat her because every time she appears, I only left on 1 HP. It's quite challenging in my opinion.

Developer

I did not have time to properly do playtesting, meaning that the zombies have A LOT more reach than they probably should have when lunging at Youmu. The boss has two attacks that are quite easy to notice when you see whether she moves towards or away from you, and she'll ALWAYS open with the same attack.

Submitted(+1)

I started laughing really hard once I realized what the music was. This was great! You managed to create a super fun game, and the artstyle meshed together really well! Five stars from me!

Developer

It's one of the less recognised songs throughout Touhou since it isn't really associated with any one particular character, I'm glad you caught it, even after obscuring it further with the (I feel) unorthodox arrangement and instrumentation. I wanted to go for an acid house feel to it, but I felt I didn't properly nail it due to the lack of time and proper research into the genre. One song that I was taking a lot of reference from for this arrangement was New Order's "Vanishing Point" for their 1989 album "Technique", though as I said, no time to truly flesh the song out.

Glad you liked the artstyle too. It's one I feel strikes a good level of simplicity to feature characters that are still distinct enough but quick to draw and animate for something as small scaled as a jam.

Submitted (1 edit) (+1)

holy shit meme aa

Feels like a Newgrounds classic that’d I probably played when I was 9. The game’s quite polished for 3 days and it’s definitely great stressful fun.

Also I need fullscreen pls, I keep clicking off the side of the window

Developer

RIP Flash. Fullscreen was considered but I, for some reason, chose to make my game run on a 640 x 480 resolution, meaning that stretching that to a fullscreen will look quite ugly, I think.

Also, you can press [Z] and [X] to do light and heavy attacks instead of [LMB] and [RMB].

Submitted(+1)

I love doing the combos, they're powerful whilst being risky due to the cooldown in each attack.

At first it was pretty unbeatable, but another trick on beating the game is to reserve as much health as possible by ignoring the horde at the last 20 seconds of the 1st level.

Then at the boss battle, err there's a trick but it would spoil the gameplay so better figure it out on your own instead!

Developer

I did not have the time to properly balance out the game. The boss is unironically a lot easier than the horde you fight earlier if you figure out her pattern and exploit it.

(+1)

great work! i love the chibi styles and combos, i'd actually like to see you expand more upon this concept and add flashier stuff, if possible, but since it's for the game jam and time is kinda limited it is really understandable, but i do hope you get back to working on a similar game like this someday, i love it ^^7

Developer

We'll see how tough college gets for me. If things sail smooth enough, expect something out of this in the middle of 2023.

(+3)

i love youmu

Developer

youmu loves you too (in a platonic sense)

Submitted(+2)

Very cool animation! I really like the attack combos!

Developer

Thank you, figuring out a streamlined process to draw out the combos was quite a great discovery I made for this jam. For Youmu, I initially drew individual parts like various heads (5 variations), torsos/legs (4 variations), swords (the short Hakuroken and long Roukanken) & slashes as separate pieces, and then stitched one another together (as separate layers initially, but then flattened) to form individual frames of every attack animation.

In the end, 20 of 25 frames drawn for Youmu were used for the game, with the last 5 focused on a feature I had to scrap in the interest of time.