Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! I made the shadow tentacle, it uses a Bezier curve with randomized middle anchor positions, and spawns 20 particle effect instances along the curve to make the effect. That way, only the anchors themselves need to be moved for the attack via scripting. Arthur made most of the other effects like the fog and screen shake.