Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Not entirely sure with rnddom comment, it is widely recommended that anything that has to do with player movement and physics, needs to be in the physic_process to properly function.

lol I had the same thought. Why would one do it in the non-physics process? Well unless you're just translating player movement rather than moving with physics I suppose?

Deleted 2 years ago
Deleted 2 years ago

I think this might be helpful


https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html