Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rnddom

66
Posts
A member registered Oct 12, 2022 · View creator page →

Creator of

Recent community posts

Multi layered parallax looks great!
Combat mechanics needs improvements at just all aspects - sound, animation, balance etc. I prefer to avoid combats.

Great look and sound design, a bit more challenges can improve game even further

This is first jam game with achievements I have seen🫣 Nice one!

Thanks for playing! On surviving about 5 minutes there is even a boss🤯

The very first time I see some MTG-like game at jam! Looks cool, but combats may become infinite because of creature defense is a lot more than attack

Best gameplay, very innovative. Have a real potential to become a full game

Very innovative, but Morally questionable... Graphics are good, I wish there was sound effects

Graphics are the best, cool color palette.

Controls feels a bit inconvenient because of mouse/keyboard mixing in an obvious way

At web version there is two full-screen buttons(one from Unity and one from itch.io) working different. Also picking encounter with WASD seems unobvious, will be better to use mouse. 

Nice graphics! Sometimes enemies start shooting before appearing at a screen, which is not really fair. Some powerup bonuses may make this game even better!

Nice puzzle, make my brain go think🤔

Web version not loading at all for me :(

Dog barking are best 🤝

I like sounds and concept of mini games. Also nicely fitted with jam theme

Nice and simple game, very clear mechanics

Nice tower defence, vertical building seems like good idea.
I think day/night cycle is not really necessary, some death animation on enemies should make game a lot more juicy

Cutscenes and narrative are really good!

Bullets and some weapons seems to be comically big and I think that is not really suitable for noir setting. Also camera zoom can be limited

Ok, just downloaded Beta4 and web build seems to be working now👌

(1 edit)

Hey! I see that your game made on Godot 4? I am trying to export Godot 4 beta3 game on HTML5 and all I can see in browser is a grey screen. Maybe you know something about how to export properly?

Nice paint-like drawings. How to aim?

Very slow movement forces player to hold a "Shift" key always

Well well well: A bit

Graphics are drawn well, but I found out, that the transforming into the onion is too sudden.

Ok, seems like this issue appears only if your display fps is higher than _physics_process frequency. You can try it out by lowering _physics_process frequency in the Project Settings -> Physics -> Common -> Physics FPS. For example you can set this value to a 10 for example and see how movement become jittery.
This page tells:
Godot 3.1 does some improvements to this, from allowing kinematic bodies to be animated in the regular _process loop
So I think that the affirmation like "Kinematic body movement should be handled in _physics_process only" relates to versions below 3.1

(1 edit)

Hah, the first lever on 3rd level is activated by pushing huge stone on it👌

I think this might be helpful


https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html

Ok I got this. You cannot notice the movement jittering if your display is running on 60fps, but on 165 for example it is noticeable

Your graphics deserves 6 out of 5

Played on one breath!

Nice addition to my evening!

Cool game at almost every aspect, but loud screems of man feels creepy

The death is soo sudden, wery realistic!

Coll game, alright!

I just killed 121 enemy in your game! Thats ok?

We dont get how, but we know that

Igra ogon'

The killing fish by shooting mini game is the best!

I've seen that this is not your first game! How your first game was?

I was funnied by the dialog window, but I will be glad if was a pause while window opened

Destructible terrain are fantastic thing! @Frousen sorry, I copied "Destructible terrain" from your post, but second time I wrote it by myself!