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Loved the title screen and the UI. A lot of care and consideration was poured into it and it shows! The mouse pointer is a really nice touch too.

So much world building going on too! It’s obvious this is just a tiny snippet of a story from the main epic. Definitely get a sense of something much grander happening.

The art is really great. Particularly (what I’m presuming is) Kyle’s art. Some real pro looking stuff there. I didn’t exactly love that the parents were just silhouettes. They seemed like main enough characters to warrant detailed sprites. But maybe this was intentional for a reason I didn’t pick up on. Or maybe it was a victim of time constraints. It didn’t hurt the experience too much. Just felt a little odd to me.

Music was really nice and fitting. Sound effects were great too.

The chase sequences were super effective with all the motion. But I really didn’t like the ‘trial and error’ nature of it. Personally I feel this approach kind of deflates all the tension and makes the sections a bit tedious and chore like. It might have been better if the player had 3 chances before dying and game over. Or maybe there was a visual cue to look out for that suggested which way was the right way to go. Also, on my laptop the framerate absolutely tanked during those scenes and it wasn’t actually obvious it was time based. So sometimes I was failing thinking I had gone the wrong way which led to a lot of confusion when retrying. Not that me playing on an older laptop is the game’s fault in any way. 

Arrgh, sorry to focus so much on the complaint, I imagine you probably got a lot of feedback about that, and I don’t want to add to any negativity too much. It’s good that the ‘difficulty level’ option was implemented.

All in all, awesome effort by the team. Well done!