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(1 edit) (+2)

Movement feels pretty good - the glide and double jump give a pleasant amount of motion. I often found myself flying at the edge hoping I'd squeak up and over it just to fall to my death instead. The objectives are clear and at no point did I find the game confusing or misleading, which is great when it comes to platformers. 

Well done overall. As your team seems to want to add more to this in the future, I'd recommend sprinkling more mechanics - bouncing pads or gusts of wind would fit the aesthetics, for example.

Oh - also, you say WASD for movement, however the game only uses AD and Space.