Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

originally the damage from closing your eyes was flat, but there was a delay after each use. that kind of sucked in practice and was still super spammy so i ended up with the increasing power instead

awesome thatcha found my fairly hastily thrown together attacks (we didnt decide on a concept until the second day lol) to work well with the mechanic, was worried that i was just putting a weird gimmick on top of generic danmaku. i see now that that is kinda what the second non is. i tried to make it like a progression of the first since it basically just spins faster but its hard to find good spots to go blind

i cant take credit for embers of love though! i just realized that the way i dodge it in th11 would work well with this so i recreated it lol

and about claustrophobia: i knew that was a problem from the start but instead of fixing it i just spawned more bullets offscreen and hoped nobody would play it long enough to notice! i really dont know whats up with it since it just uses sine waves though

i gotta agree with you the art and music is fantastic my pals did a bang up job. i was worried as to if id be able to show everything properly since i had the game in 290x340 to start but somehow it all turned out alright

many thanks for the huge comment!