Sorry, because some of that unresponsiveness was slightly intentional :-/
Both the pogo and final horizontal slash had a commit time of an eighth of a second, which I hoped would make the attacks feel weightier and souls-like, but it definitely didn't work for the pogo.
I was also so disappointed that I only got one enemy type done, I actually had plans for 5, but I had to cut it down to one boring cannon fodder enemy due to time constraints. Thanks though!