Very fun game love the art style great job overall!
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Gravity Grove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.000 | 4.000 |
Design | #4 | 3.647 | 3.647 |
Originality | #4 | 4.000 | 4.000 |
Art | #5 | 4.412 | 4.412 |
Fun | #8 | 3.529 | 3.529 |
Sound | #16 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What prompts did you work with for the theme?
Genre: Hack & Slash
Theme: Gravity
Setting: Forest
Item: Broom
Did you make all the art yourself?
Did you make all the music yourself?
Comments
Took a bit to figure out the controls, but once I did it was really fun. I love the artstyle and effects!
Very fun and the art looks amazing <3! Would be lovely if you decided to add more stuff after the jam ends.
Really unique concept! I really like the artstyle. The health bar covers up the gameplay sometimes, but other than that, it's pretty good.
Really well done! This was great fun :D Nice polish on things. Good art and I love the gravity mechanic. Maybe some more sounds and music would have been nice.
Yeah, about the sounds... I kind of just copied them from my other games (Drillshift and Assasin of the Night) because I was running out of time ¯\_(ツ)_/¯
Also would have loved to test my garbage composing skills but time constraints happened...
my favourite game so far! i would love to play a more expanded version with some floating enemies as well or something. the game felt awesome to play, super crunchy. great job
I love the artwork for this one so much, the colors you used really compliment eachother it looks so fuckin nice man!! I love how responsive the attack feels, it's extremely satisfying to slash the little bugs, the voids either side of the screen look really sick, and the broom mechanic helped so much on the final wave where the bugs just spill out in a long line, i just hovered and slashed the heck outta them it felt so good!! Very fun game, the only small thing is i found i sort of ignored the gravity mechanic as hovering and jumping felt like good enough mechanics by themselves, but i appreciate the way you stuck to your theme and i think its very cool how the enemies change their gravity, that spices it up a lot, i just didnt find myself feeling inclined to switch from whichever surface i started on. I also almost missed ending the game because i didnt realise the big blob monster had spawned on the other side :') Overall though, probably my favourite game of the jam so far xox
Sorry, because some of that unresponsiveness was slightly intentional :-/
Both the pogo and final horizontal slash had a commit time of an eighth of a second, which I hoped would make the attacks feel weightier and souls-like, but it definitely didn't work for the pogo.
I was also so disappointed that I only got one enemy type done, I actually had plans for 5, but I had to cut it down to one boring cannon fodder enemy due to time constraints. Thanks though!
Love the art! Gameplay's a lot of fun too, and a great use of your prompts! I'd love to see more enemy types if you decided to work on it more!
Awesome pixel effects! Especially the slash but even the death anim looks ace. Love the color scheme too. Once I figured out how to jump to the other side of the level it was even cooler 8) Things get out of hand pretty fast with all the enemies getting slashed XD Would have been nice to have some kind of score/kill counter unless I missed it wasn't sure how to win the game. The health bar design is cool too btw fits nicely with the art direction :)
Yeah actually, good idea with the kill counter / score! (I mean, in its current state there's a set amount of enemies each time so you'd always end up with the same score, unless each attack gave different score or something...)
By the way, I really didn't make it clear as I kind of just rushed it in in the last half an hour, but you end the game by attacking the "corruption source" (big blobby thing) on the right that becomes accessible after killing all enemies. Thanks!
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