Thanks for the clarification! I played this planet with the ability to choose what pool I was risking against the god and I'll probably stick with that for this campaign, but I'll definitely try the other style for the next one. It seems like the rules can be pretty customizable without much effort.
Opposing the god was pretty interesting from a character perspective. I failed five consecutive presence checks and then killed it immediately when I switched to combat, which has some implications for my pilot going forward. It was kind of a weird god. Power motivation, but it had Power 1, Terror 3, and Hunger and Lies of 10. Very fun setting up the initial world.