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DAY 25

OK I made an enemy spawner that spawns enemies every so often. I also started on implementing a timer that keeps track of how long you've stayed alive, and notifies the spawner of when certain "thresholds" are reached so that it can reduce the time between enemy spawns. This is being done to give the game a difficulty curve so you aren't just shooting ~one enemy at a time the whole time. It's a bit buggy right now but the basic functionality of spawning an enemy every so often does work, so TECHNICALLY the game is fully playable since you *can* die and you *can* continue to shoot enemies as long as you can manage to keep them from touching you. Very exciting and cool, good job to me.