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Great minimal level selection and transitions! Worm concept is fun.

One semi-soft-lock: if I loop the worm so it gets stuck in itself, I need to exit the level and come back. Would be best to have a restart button appear when it detects this, or automatically reset!

Also I think the level designs are solid but the new mechanics introduced in level 13 should come earlier. Maybe as early as Level 8. The progression feels slow as around level 8 I wrapped my head around the basic puzzle already.

Nice work!

Thank you.