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Spiralburst Studio

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A member registered Dec 03, 2019 · View creator page →

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Thanks a lot! Glad you enjoy it : )

In Crop Squares, you need to buy and arrange plant crops in order to survive winter. The game plays like an engine builder mashed up with a block puzzle and borrows some mechanics from autobattlers! We've been working on this game since July but just uploaded it to Itch in the last week.

This version includes most of the major features we want in the final version, but we will continue to add new crops and content over time.

Each crop has a unique ability and scores points in different ways. Many crops interact with each other, so you'll need to find which combos work best. There are also relics, events, and soil types that can randomly appear and influence your strategy.


Crop Squares has 3 available modes of play:

  • Story Mode with 24 levels.  that have a score that must be reached to survive
  • Weekly challenge that has a random crop set and timeline
  • Sandbox where players can test out each crop

We wanted to make a game that had a lot of cool mechanics commonly found in autobattlers, such as the rollable shop and synergies/compositions that can be made on the board. We thought this would be a great starting place and our plan is to keep adding new crops and relics to improve the game over the next several months.

Play now in browser (desktop or mobile)!

https://spiralburst-studio.itch.io/crop-squares

Great minimal level selection and transitions! Worm concept is fun.

One semi-soft-lock: if I loop the worm so it gets stuck in itself, I need to exit the level and come back. Would be best to have a restart button appear when it detects this, or automatically reset!

Also I think the level designs are solid but the new mechanics introduced in level 13 should come earlier. Maybe as early as Level 8. The progression feels slow as around level 8 I wrapped my head around the basic puzzle already.

Nice work!

Thanks, that's great to hear!

We are planning Android and iOS versions, and we're also looking into PC. It's technically possible with the framework we use, but we need to play around with it more. If we can get it to work, then yes!

Thank you so much for this feedback! Really happy you are liking the game, that means a lot. 

Some responses!

Story Mode bugs (Arid Soil, Broken Clock): Great find, story mode is a very new feature so it has not been tested as much yet! Will get these fixed soon.

Winter bugs and UI issues: Improved in our test build! Scores will be varied as intended (and scaled more appropriately for early levels), and there will be a mini tooltip that shows the score requirements persistently. Probably going to change the iconography a bit for points and money so the tiny circles will get changed later

Plow Description: Whoops, this was actually the original description for a crop or relic that would unroot stuff. That will still be coming eventually.

Thanks again and there's also a feedback survey in the settings menu if you ever have other types of feedback : )