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yes of course, thank you it's always nice to have constructive discussions :)

my advice is to put it on steam right away, it's the first game it doesn't matter if it will be dead from the start ..

I don't expect anything special to happen when it is on steam, I am just very curious and also a little satisfied on a personal level.

it will also take some additional work and a month if it is your first time, so if you have the material to create the shop page (trailer and screenshot) you can put it as "coming soon" or "autumn", it will already be shown in the shop and you can analyze the data, start promoting it and get wishlists etc ..

I consider the fee I paid to put it there as the price to pay to see the whole process, from 0 to released, then analyze the data obtained and improve the things I can improve for future projects, I can read anything of what it happened to other people etc, but there are too many variables and only experience will really teach me something :)

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in my experience outside of games, there is always an audience for the things you do as long as it is done right.

I did things that were perfect for me that nobody liked, and things that were bad for me that went well ... so my approach is to do all the ideas I have, as long as they are done well ..

i wouldn't worry too much about what people want, often they don't even know until they find it.. I don't even worry much about failure, as long as I'm doing something I like to do at worst I learn how not to fail next time .. so the first person you have to satisfy is yourself then other people who appreciate there are for sure, the problem is always the same .. lol