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(+1)

Very cool, the cutscenes graphics with dithering look amazing, the movement underwater is kind of challenging. You keep going through platforms though not sure if it's intentional

(+1)

Clipping platforms issue is completely my fault. I messed up the delta time code because i used an old method and i don't really know if the current version of the delta time local variable in game maker studio 2 are working fine. My bad :((

(+1)

Oh I totally understand, this kind of physics related stuff can very confusing, no problem at all!