A short supplement with ideas on incorporating audio triggers into game play by targeting characters or potentially working them into the overall plot. Three audio clips are provided highlighting potential NPCs or plot point interactions that you could build a game or campaign around. I appreciated the note reminding people that triggering events are a very real and serious issue and encouraging people to discuss their comfort level in utilizing this topic in their shared storytelling.
A minor issue: The main pdf had a grainy quality, which may have been intended but did impact the readability slightly.