Play kit
Mad Orders - FIST inspiration with voiceover's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
STYLE | #18 | 2.214 | 2.800 |
SUBSTANCE | #18 | 2.214 | 2.800 |
Overall | #18 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
An interesting analysis of how a Ref should frame Manchurian Candidate / Phantom Doctrine style mind control to direct play to develop a particular atmosphere of play. A nice thought experiment, branching out a single concept in myriad directions to see what-all can be done with it.
I like the core idea here but think it could have a little more content, providing a simple mission involving one of the sample characters would really help flesh things out I feel
Yeah I should have gave more to it. Thanks for leaving feedback!
A short supplement with ideas on incorporating audio triggers into game play by targeting characters or potentially working them into the overall plot. Three audio clips are provided highlighting potential NPCs or plot point interactions that you could build a game or campaign around. I appreciated the note reminding people that triggering events are a very real and serious issue and encouraging people to discuss their comfort level in utilizing this topic in their shared storytelling.
A minor issue: The main pdf had a grainy quality, which may have been intended but did impact the readability slightly.
I realized that my original comment won't show up on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.