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(2 edits)

Day 1-3 (Monday - Wednesday)

Progress has been slow because I've been following a tutorial but it's for 2D while I am combining 2D and 3D spaces, meaning I can't use the same raycast2D and 2D collision detection. I had to rework a lot of my old code to get it functional, but now jumping actually detects ground compared to before.

Visually there is not much to show, only fixing the many bugs that I encountered. I am behind schedule and will try doing much more in the next few days.