holy shit suika tower defense
The game is overall very polished for a jam game, the unit/shot type variety is very nice and I enjoyed finding crazy synergies to play around with (Takane + GOLD breaks the final waves if you can afford it lmao). I unfortunately can't say the same for the enemy varieties though, I wish they came in more unique and quirky types. The balance is fine, overall. I cleared Hard first try and Lunatic second try, and I do wonder how crazy Phantasm will get (if you guys do get to doing that one). Good work!
amogus