I really liked the title screen with the different options shining a spotlight on the performers. I also liked the props and the stage element to it. I think it would have been a little better with some more animation, and maybe different reactions from the audience instead of just laughter
thank you for playing & commenting!
regarding the laughter, my thoughts were that the "iconic" laugh track used in certain types of comedy etc can also be read as incredibly perverted and uncanny, manufactured human emotion, completely automated and detached from a living equivalent, additionally being overly repeated in this game; therefore what was meant to represent "fun" might be twisted into its opposite. (i mean also the content & atmosphere of this game is kind of far from funny and i think that this specific kind of laughter can create an incredible alienation.)
also on another note, as me being an autistic person having a rather complicated relationship towards laughter in general, it might be kinda an "insider joke" (which kind of twists the laughter again lol!) in regards to an autistic experience of being ridiculed and gelotophobia (the fear of being laught at): in that way it was to me personally incredibly important to really only use laughing (+ applause as an overarching frame), laughter that happens at seamingly random points in the game where absolutely nothing you did was funny, and also to include the inherent & kinda traumatic violence, that to me always exists within laughter; and therefore laughter as an experience of horror, and maybe horror on an existential level. idk if this is something that came across when playing, if yes: that's great, if not: it's not that important, but just adds an additional layer to it i guess!