Like the style and the concept. A little laggy on my side but I think it's a really nice game.
BrokenGears
Creator of
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I would like to thank everyone who played Hoard-In during the Cosmic game jam, and everyone outside of the jam. Since the Cosmic jam is over I can now begin updating this game with what I couldn't implement and a few new things I got from feedback. For example, I've decided to remodel the monster a little, so now he looks like a warped creeper.
A few other things I plan to implement in the future
- Cutscenes replacing sitting and a few other tasks.
- Working will involve the front door and not the computer.
- Sleeping will activate dream state levels.
- More animated eating, washing dishes, etc.
- When answering the door you will be able to open the door and look through a peephole.
- More mysterious events will occur than just fleshy accumulation around the apartment.
- The monster will have a better animation when breaching the door and will have the ability to actually kill you.
- The end sequence will be reworked.
- Some reworking with task and user interface.
- Adding sound.
Again thanks to everyone who gave this game some love.
Thank you for playing. After the rating period, I plan on updating the game quite a bit. In the future, I'm thinking of just replacing the chairs and having mini cutscenes. As for the furniture moving, I'll have to see what I want to do with that. I should do something with the bathroom seems like kind of a waste to leave it with no interaction.
Thanks for playing. I ran out of time to really grind out all the issues. There's a ray cast that lets you click on things so I probably left the distance for it too high. The eternal chair I thought I fixed guess I have to test the chairs a little more. Don't worry if you don't have sound I didn't have time to actually implement sound. Also thanks for the feedback.
Thanks for the compliments :). I was originally going to have it so pieces could not be placed in the same spot but ran out of time to figure it out. As for the putting down and picking up, it's a little fidgety I can probably fix that by messing with the input a little, but if you give it a hard click and preferably the mouse over the piece while doing that it'll put down the piece. I may work on the game a little after the rating has concluded so I'll keep your suggestions in mind.