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(+1)

Being a space fan, I particularly like your version of "Big fish eat small fish". And you are pretty realistic with some things: There are rogue stars out there. Also, the more massive they are the more blue light they tend to emmit. And  on top of all of them: black holes of cause...

It just felt strange to "steer" my star around like a car in space or something. Being moved by orbital mechanic and gravitational influence would have been cool - and could nicely blend with the idea of your game.

Anyways, the good things are very good! Great job!

(+1)

Hey, thank you so much for playing and I am glad you liked it! I am also a fan of space which makes me excited you chose to play my game! Thanks for the feedback and I totally agree. I don't think I will put this project down quite yet. Other than some visual and game mechanic stuff I want to refactor the code so that I can update the gravity mechanics. I would love to have the stellar objects not just be at rest but have velocity, spin, and orbiting around their gravitational centers. Having actual solar systems, you gobble up and having to reach them using gravitational slingshots sounds super fun haha