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Nice job with this!  At first I wasn't sure if there were two separate beings -- ones that you log in your journal and ones that attack you -- but I worked out over time the difference between sneaking up on them and confronting them, which was great and worked well.  The mechanics worked well and the pursuit/attack by the zombies was dangerous but fair.  The darkness added a nice feeling of suspense; when I tried turning up the light it definitely changed the vibe!

Some hopefully helpful feedback:  I did get softlocked on one occasion and had to exit out of the game.  I don't remember which room it was (not the one where you recharge the skull), but I climbed the stack of boxes near the entrance, where the ceiling was right above my head, and I was stuck.  Separately, I did get the instructions on the journal and reloading the skull from the big guy (so it worked as you intended), but I did have a feeling at the time like that info would be better presented in the earlier talk with him.  I also didn't realize there was a sprint in this game until I saw it in someone else's comment, so instruction on that would be good, too (or maybe I missed it somewhere?).

Smooth gameplay, great work!

Thanks so much! I really appreciate the comments, and I'm glad you felt some suspense when playing the game (and am really glad to hear your tried out the brightness setting!). 

Your softlock is really interesting, and that is a great consideration for level design in the future. I'm also going to work harder next time on teaching the player how to play the game. It was a realisation we had coming to the end that it was a bit unclear how to actually play the game, but we didn't foresee the true impact of that until getting more feedback. 

P.S. your game is beautiful, and I really enjoyed the art style. I'm going to be posting to it sometime this weekend when I get more time to finish it.