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DAY 27

No time to work in-engine today because I was very busy BUT I will quickly write down some ideas I've had that could be interesting:

Enemies

- Big enemy with high HP and is harder to knockback / stun

- Regular enemy but it shoots projectiles towards the player on occasion, these projectiles are big bubbles that can be "popped" if shot by the player.

- Enemy that drops in from the sky ahead of the barricades and then sprints toward the player, low HP but it doesn't need to get through the barricades like regular enemies do.

Other

- Barricades can auto-repair themselves if left alone for long enough.

- Enemy spawner can move locations, and/or enemy spawners gradually increase in quantity over time and they pop up in different locations

- Temporary enemy spawner shows up on occasion and spawns the aforementioned "Big enemy"; this spawner has a health bar and you need to destroy it for it to stop spawning enemies.