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(+1)

I like this adventure. Excellent premise and mechanics. Stacking shifts might make middle/later encounters a bit bogged down. There are 10 regions and with the shift stabilizer, players can get a lot of shifts fairly quickly. The text is a bit dense - hard to squeeze all of that in a pamphlet, I know, so I'm not sure what the solution is. Is the stabilizer just a joke/trap for players? 

It's a very poor quantum mechanics joke, and a telegraphed mild peril, and potentially a tool if things have gone terribly wrong and need to be immediately mixed up.

Thanks for your review!