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One of the dead ends made me rethink how player decisions can fit into a narrative in general. It was clear that the choice would endanger the main character. The fact that the result was predictable made the choice more satisfying. It made the world feel more real and made me feel like I had agency as a player. It also serves to make later, more unpredictable consequences of choices more surprising.  I will be keeping in mind how well a player can predict consequences of their decisions in any future projects I work on.